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This image is the final render of this project. Composed by 50 objects, it counts 143.000 polygons with 33 textures. Background trees are textured planes with clipmaps; the grass is the result of some maps plus SasLite; the water is a plane textured with a Crumple procedural converted to normal map with the Denis Pontonnier's node "Bump2Normal". Chair's cushions use the "Kappa" node (SSS) of LightWave v9.0. The camera is a Tilt-Shift Camera; illumination is given by an Area Light (the sun) with 2 clones, one for having more control on specular reflections, one is a Spot Light for SasLite (it supports only Spot Lights). The final render, calculated by LightWave v9.0 render engine, uses MonteCarlo Radiosity. This image on CGSociety.org | My gallery on CGSociety.org
This image on Renderosity.com | My gallery on Renderosity.com
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